Gaming the System: Video Games in the Classroom

With our graphic novel symposium still fresh in our minds, and our Gaming Day along with it, you may have been left with more questions about how to incorporate gaming in learning.  Or even cooler, “how can I meaningfully put video games into my classroom?”  The link provided shows some materials in our collection that might help you do just that.  Many of these works offer insight into links between video games and literacy and video games and learning.

With video games exponentially rising in popularity since the 1980’s, it is a medium that is accessible and familiar to many students.  The opportunity to create meaningful connections in the classroom through video games surely exists.  Check out our collection to see if there might be ways you can interact with your students in new and different ways in some of your lessons!

Moraine Valley Library’s collection of resources on video games and learning/literacy

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